The reason I'm typing this article into Word rather than directly into my site is that the storm, which my Android has been loyally warning me about all day, is making the internet connection chancy. I tried to get a picture of lightning (one of my life
goals; it's a lot harder than the sun rays life goal) before clouds closed in and blurred the bolts, but I was on the wrong
side of the car.
But this magnificent thunderstorm is not what I wanted to
talk about; Google I/O was last week. That’s Google’s annual “Don’t Forget
We’re Awesome” conference. I can't seem to confirm this, but
my information says I/O is not officially the abbreviation of anything. Google
lets us guess whether they mean the technical Input/Output or the old school 1
= On and 0 = Off… I’ve also heard
it’s the more imaginative Innovation in
the Open. Whatever it might be, this year’s logo was pretty neat:
So what happened at I/O this year?
Google Glass was announced at last year’s I/O, so this was
the first time attendees (many, apparently) had the actual device. However,
just four little sessions (including one called “Voiding Your Warranty: Hacking
Glass” – how can you not love Android?) were dedicated to Glass. But Glass was
the undercurrent, whatever else was going on; it wasn’t the focus very often,
but how does this fit with Glass? was
the question of the hour. It looks like a big part of Google’s plan of attack,
in this phase of Glass, is stepping back and letting developers play, learn,
and create. Interesting. It means no one is really refuting the Glass is creepy accusations, but it also
means developers are going crazy taking advantage of the potential that’s
always there with a next big thing. I’m looking forward to following the evolution.
Developers (app designers) were the emphasis this year, but
there were some fun new things for the average user… we’ll get to that. For
developers, changes include APIs (Application Programming Interface) for
creating location-specific apps, as well as new tools for sales and marketing
in the Play Store. There was also a lot of discussion about geographically expanding
Android’s influence. Big advances in location tracking – increasing precision
and decreasing power drain – are another leg-up for developers. An overhaul of
last year’s Google Play Developer Console brought a new interface and improved optimization
tools, wrapping up the developer-specific highlights.
Now on to fun stuff for the typical user. First, some big
news that didn’t even hit the rumor mills before the conference: Google has
teamed up with Samsung to bring a stripped-down, pure Android version of the
Samsung Galaxy S IV to AT&T and T-Mobile on June 26, making the device Nexus-esque
(that’s hard to say aloud – try).
Google Maps has been overhauled, and I am impressed (so
impressed that I didn’t use the contraction I’m).
Remember before the conference, when Google Maps was so much better than
anything else out there? The gap has been widened. One of the biggest updates
is 3D imagery, some of which is compilations of user-uploaded photos, giving
you a quasi-tour of the inside of
buildings. Google is encouraging users to upload photospheres, but regular
photos are also incorporated into the collage, which is apparently not entirely
user-generated. Also, on top of setting your home location on the map, you can
set personal landmarks, giving better frames of reference when you’re floating
around the map or getting directions. Next, Google’s recommendations are
getting a lot more useful. I’ve heard this upgraded recommendation system
compared with Pandora’s advanced system. In addition to giving you the travel time for your directions,
Maps now suggests speedier public transit alternatives, as well as providing full
public transit schedules. Filters allow you to view only businesses your
Google+ friends patronize, and tapping a business on the map now results in a
lot more information, such as Zagat reviews, related roads, and closest
intersections. Uploading public photos for a location has also become a lot
easier. A small, but much-needed change is the subtlety of those red pins; they
no longer make it hard to tap on what you’re aiming for. Alerts warn of
real-time traffic issues and suggest alternate routes, and lastly, real-time
cloud movements are now visible. Pretty sweet. Some of these features are only
found on the (currently invite-only) new desktop version, but I’ve played
around with the app and found a lot of these changes there as well.
Hangouts is officially replacing Talk, with the Talk feature
making up only a small piece of what the new app does. It’s a summary, unifying
your communications between phone and computer. Chats, voice, or video calls
(support for 10 friends), options for sending pictures, tons of emoji, notice
of who’s seen your message as well as who’s typing, messaging support
even for friends not currently on, video and call history, saved photos
previously sent, snooze options, one notification across all devices, and a
whole lot more make this a really interesting update. And of course it’s a beautiful UI. SMS isn’t
in this release, but the app’s permissions already include SMS and MMS reading
and sending, so we can expect that update very soon. On a similar note, Google+
got a new columns look, with cards that flip, giving more information, when you
mouseover. There’s also a new automatic photo optimizer, providing subtle edits
to improve photos you upload, and allowing you to upload multiple pictures of
the same thing, letting Google+ choose the best to display.
My last big news from I/O is …... *drum roll*…… Google Play Music’s very own music
subscription service, much like Spotify. Play Music All Access includes
Google’s entire library and options to save to your personal collection, for
$9.99/month. Buy before June 30 to get a special $7.99/month price. Or just try
the free 30-day trial and see if you find you can’t live without it.
If you’re interested in watching some of the I/O sessions
for yourself, or just finding more information about them, visit the sessions
schedule or even download the companion Android app from the Play Store.
If you had high hopes for an announcement that didn’t come
to fruition, don’t be too distraught: Google releases and announces all
throughout the year, not just at I/O – it’ll come.